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Mme effect
Mme effect






グラデ ― ションカラー (translates to Gradation Color) The Machi Collection (known also as Town or まち ) -> /user/67187ĭropShadow_m 改変 (translates to DropShadow_mModification)ĭropShadow_m 改変 一般用 (translates to DrapShadow_mModification for general use) ScreenTex 改変 血糊 (translates to ScreenTex Modification Blood Glue) ScreenTex 改変 TRS-2 (ScreenTex Modification TRS-2) IkWatercolor2 改変 TRS (ikWatercolor2 Modification TRS) The M Collection (known also as ト路ッソ / Toji Sso) -> /user/42690 / /user/illust… The LylacTheLily Collection -> Raycast Cloth SamplePostEffect (I think this is a typo?) The Lower-P Collection (known also as Meshi, Shitaper and any other translation of 下っ腹 P) -> /user/9 Twitter -> shitaper ゆらぎセット (translates to Fluctuation Set (this is another Croquis effect)) The Less Collection -> / Twitter -> lessthanequal マリエルステージ団地化エフェクト (translates to Marielle Stage Complex Effect) お手軽空気遠近エフェクト (translates to Easy Air Perspective Effect) 空中に漂う埃エフェクト (translates to Floating Dust Effect) The Keshin Baretta collection (known also as 化身バレッタ / Jabuletta / Incarnation Valletta) -> /user/686 / /user/illust… Twitter -> jabuletta O_Tonemap 改変 MonoColor (translates to o_Tonemap Modification MonoColor) O_Tonemap 改変 フレーバーアソート (translates to o_Tonemap Modification Flavour Assortment) IkClut 改変 Lomograph (translates to ikClut Modification Lomograph) The Kaya Collection (known also as カヤ ) -> /user/448942 / /user/illust… Twitter -> Kaya_MMDĪlternativeFull.fxsub( 材質モーフ対応版 ) (known also as AlternativeFull.fxsub (material morph compatible version)) The Kamotaro Collection (known also as かもたろ ) -> /user/95964 Twitter -> kamoniku_MMD 画面外暗転エフェクト (translates to Offscreen Dark Effect) エフェクト 5 種 (translates to 5 effects (contains KrDOF, KrRay, KrFog, SDGD and KrLuminous)) The Kagi Taba Collection (known also as Keyring / 鍵束 ) -> /user/illust… / /user/930 なんちゃって GI 改 (translates to Global Illumination) The ikeno Collection -> ux./ikeno/index… / /user/illust… Twitter -> ikeno_mmd

Mme effect download#

藤の花パーティクルセット【配布】 (translates to Wisteria Flower Particle Set (this may not be an effect, I need to download and test it soon ^_^')) しゃぼん玉パーティクル (translates to Shabon Ball Particles) 牡丹雪パーティクル (translates to Peony Snow Particles) 和風蝶パーティクル (translates to Japanese Style Butterfly Particles) IkWatercolor2( 改変)和紙 (translates to ikWatercolor2 (modification) Japanese Paper) I hope some of these effects will inspire artwork! /user/891 / /user/illust… Everyone seems to use the same Beamman and ikeno effects, when there are I hope to draw attention to some lesser-known effects too. I make the masterlist, so you don't have to worry! I would recommend organising your own effect folder in this way, as you can group updated effects together and keep track of which version belongs to which creator. I am attempting to document every single MMD effect I can find in collections, so that users can easily access a diverse range of effects and know who to credit. WELCOME TO THE COMPLETE COLLECTION OF MMD EFFECTS! Please favourite both deviations to receive updates, as the more I add effects in, the more these links will move around MMD, on the other hand, can load Japanese filename like models and textures without using Japanese locale, though 'Help > Japanese mode' may result in mojibake./ A Collection of ALL MMD Effects. But I've only seen one case where an effect file's name was in Japanese. (*Clarification: for me, on Linux, MME would only load an effect with a Japanese filename, but no mojibake when viewed in a file browser, when using Japanese locale, as specified with ' LANG=ja_JP.UTF8 wine MikuMikuDance.exe' in Linux and with AppLocale or something in Windows. emm file), so it might not be the problem. MME uses relative paths when it can though (as seen in an. So shift-jis, used by MME for filenames, cannot handle that character. I just tried this:Įliconv: illegal input sequence at position 2 If it isn't a post effect, just try putting it in another folder, like C:\MMD\. You can't drag a post effect onto a model the only way to load one is one of the methods like it being the same name as an accessory or something. That's when you drag an effect onto a model?Ī post effect is one that runs after all other effects (see MME Reference, "post-effect").






Mme effect